Hello this page is still under construction but I have listed out the Races and Classes available for my game. Enjoy!
Races
Human
Attribute Bonus: ALL +1
Hit Dice: 10d8 + 10
Age: 0-100
Size: Medium
Speed: Normal
Extra Skills/Traits:
Great Potential - Gain an extra proficiency in a skill.
Ambitious - Gain a +1 bonus on all skill checks.
Elf
Attribute Bonus: DEX +2, INT+2
Hit Dice: 10d8 + 20
Age: 0-500
Size: Medium
Speed: Fast
Extra Skills/Traits:
Dark Vision - You are able to see in the dark.
Elven Touch - You are able to heal someone or yourself with a touch. Heal for d4 + Hit Dice.
Dwarf
Attribute Bonus: CHA +2, WIS +2
Hit Dice: 10d8
Age: 0-250
Size: Small
Speed: Normal
Extra Skills/Traits:
Dark Vision - You are able to see in the dark.
Haggling - You have advantage in all Charisma checks.
Goliath
Attribute Bonus: STR +2, DEF +2
Hit Dice: 10d10 + 30
Age: 0-120
Size: Large
Speed: Normal
Extra Skills/Traits:
Super Strength - You have advantage on Strength checks.
Tough Skin - You gain a bonus of +2 AC
Dragonborn
Attribute Bonus: CHA +2, DEF +2
Hit Dice: 10d10 + 10
Age: 0-150
Size: Varies
Speed: Fast
Extra Skills/Traits:
Tough Skin - You gain a bonus of +2 AC
Dragon Breath - You have a special skill with your breath depending on the color of your skin.
- Red - Able to breath fire. Deals a lot of damage. Resistant to fire or heat damage
- Blue - Able to breath water and ice, Deals damage and chance to freeze (if ice). Resistant to cold damage.
- Green - Able to breath poison (gas or liquid) and acid. Immune to poison.
Triton
Attribute Bonus: DEX +2, WIS +2
Hit Dice: 10d8 + 15
Age: 0-200
Size: Varies
Speed: Fast
Extra Skills/Traits:
Amphibian - Able to breath in air and water.
Fish Talk - Can communicate with sea creatures
Tough Skin - You gain a bonus of +2 AC
Others:
- If there is a race that is not listed there, Consult with GM. Note: Humanoid Animals doesn't exist in the world.
- Angels and Demons also exists but these are non-playable characters (Consult with GM if you want to work something out)
Classes:
You are able to choose to go Full Class by having both Primary and Secondary skills or choose to MULTI CLASS which only grants you the Primary skills of the classes chosen (max. 2)
Barbarian
Req. 13+ STR
Primary
- Rage
- Feral Instinct
- Extra Attack
- Reckless Attack
- Primal Path
- Ancestral Guardian
- Berzerker
- Aura
- Desert
- Sea
- Tundra
Secondary
- Brutal Critical
- Sheer Might
- Endless Rage
- Totem Warrior
- Bear
- Eagle
- Elk
- Tiger
- Wolf
Fighter
Req. 13+ STR/DEX
Primary
- Weapon Mastery
- Weapon Style
- Duelist
- Dual Wielder
- Extra Attack
Secondary
- Second Wind
- Action Surge
- Archetype
- Battle Master
- Champion
Knight
Req. 13+ DEF
Primary
- Battle Roar
- Protection
- Defense Stance
Secondary
- Banneret
- Eldrich Knight
Rogue
Req. 13+ DEX
Primary
- Super Stealth
- Sneak Attack
- Uncanny Dodge
- Bonus Attack
Secondary
- Evasion
- Archetype
- Arcane Trickster
- Assassin
- Duelist
- Thief
Ranger
Req. 13+ DEX
Primary
- Ranged Weapon Mastery
- Monster Hunter
- Long Ranger
Secondary
- Foe Slayer
- Archetype
- Beast Master
- Hunter
- Arcane Archer/Gunslinger
- Sharpshooter
Mage
Req. 13+ INT
Primary
- Learn Mage Spells
- Spell Slot Restoration
Secondary
- Grand Master
- Learn Superior Mage Spells
Druid
Req. 13+ WIS
Primary
- Learn Druid Spells
- Shape Shifter
Secondary
- Superior Shape Shifter
- Learn Superior Druid Spells
- Druid Circle
- Dream
- Moon
- Land
Bard
Req. 13+ CHA
Primary
- Bardic Inspiration
- Level Bard Spells
- Song of Rest
Secondary
- Level Superior Bard Spells
- Battle Song
- Song of Prophecy