Bard
Bard Primary
- Learn Primary Bard Spells
- You have advantage on Performance checks
- Bardic Inspiration - You are able to inspire your allies with what they do
- You give an inspirational dice (d10) to someone of your choosing
- You have an inspiration dice equal to your CHA modifier
- The dice needs to be used within a short period
- You gain an inspiration dice back when someone spends it
- Song of Rest - During rests, you can start a performance and roll for Performance
- Short rest
- If success, everyone heals for an extra 1d12 + your CHA modifier
- If fail, everyone just heals an extra hit dice roll
- Long rest
- If success, everyone gains an extra temporary HP equal to 1d12 + your CHA modifier and 2 temporary Spell Slots
- If fail, you gain a temporary HP equal to your hit dice roll
Bard Secondary
- Level Secondary Bard Spells
- Jack of all Trades - Gain an extra +1 to all your Skill modifier
- Battle Song - During combat, you are able so sing a song for turns equal to your CHA modifier
- All allies that can hear gain an extra 2 AC
- All enemies that can hear looses 2 AC
- Song of Prophecy - By spending 8 Spell Slots, you are able to turn your song into reality
- You can just sing the song and GM will determine how realistic it can happen based on the circumstances
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