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== '''<u>Barbarian</u>''' == |
== '''<u>Barbarian</u>''' == |
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==== '''Barbarian''' '''Primary''' ==== |
==== '''Barbarian''' '''Primary''' ==== |
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* '''Rage''' - You can activate rage mode. |
* '''Rage''' - You can activate rage mode. |
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***** Advantage in Stealth checks. |
***** Advantage in Stealth checks. |
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***** Howl to give allies +2 attack bonus. |
***** Howl to give allies +2 attack bonus. |
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Revision as of 11:24, 27 January 2020
Barbarian
Barbarian Primary
- Rage - You can activate rage mode.
- During this, you gain extra damage and take less damage on physical attacks.
- Rage ends when you go unconscious or if your turn ends and you failed to attack something.
- You can choose to end Rage mode as a bonus action
- Rage only lasts for around 1 min. If used all 1 min Raged, you lose rage mode and lose a turn due to exhaustion.
- Feral Instinct - Gain Advantage in initiative rolls.
- Extra Attack - You gain an extra attack.
- You can select a different target or hold it to use another time during the round.
- If unused until next turn, you lose the extra attack.
- Reckless Attack - You stop caring about defense and hit a target.
- This target needs to be in range and cannot dodge or block the attack.
- After this, even if missed, your AC is cut in half until you are able to re position yourself.
Barbarian Secondary
- Brutal Critical - When you roll a successful critical, You add an extra damage dice to your total damage.
- Relentless Rage - Rage lasts longer. When you reach 0 HP while raging, you gain 1 HP and don't go unconscious.
- Primal Path - Chose how your rage is shaped
- Ancestral Guardian - Draw power from ancestors.
- After attacking a target, you can summon a spirit warrior to attack the same target on the next turn.
- Spirit Warriors have the same damage as you and will disappear if got hit.
- Can stack with multiple targets. 1 spirit warrior per target.
- If a spirit warrior is present, you can command it to protect a creature as long as it's not you.
- The creature takes half damage and the spirit warrior disappears.
- The attacker takes the other half of it's damage as it's own damage
- After attacking a target, you can summon a spirit warrior to attack the same target on the next turn.
- Berzerker - Violent rage allows you to enter Frenzy state.
- You can choose to attack as a bonus action.
- You can counter attack someone who hits you in melee range.
- You can't be charmed or frightened.
- You can use your action to frighten a target with your presence.
- Target needs to be able to see or hear you.
- Target must succeed a WIS saving throw 10 + your Mental Resistance modifier
- If target fails, they will be frightened until you can no longer be seen
- If target succeeds, you can't try this again on the same target
- Target needs to be able to see or hear you.
- Storm Herald - Able to harness and materialize the rage within.
- You have a magical aura around you while you rage. You can chose 1 environment only. Typically an environment that you are very familiar with.
- You can also choose to move the aura to surround another creature
- Desert
- All creatures around you take fire damage each turn.
- You gain resistance to fire damage.
- You can set something on fire.
- Sea
- All creatures around you take lightning damage each turn.
- You gain resistance to lightning damage.
- You can electrocute something
- Tundra
- All creatures around you take ice damage each turn.
- You gain resistance to cold damage.
- You can freeze something
- Desert
- Totem Warrior
- You gain a Spirit Animal. You must be wearing a physical totem with that animal.
- You are able to communicate with the animal chosen.
- If the animal isn't listed above, then you can chose the closest beast representing the one you chose and gain the same skill set.
- Bear
- Resistant to physical damage.
- You gain advantage on Brute Force checks.
- Creatures around you gain disadvantage on their attack rolls.
- Eagle
- Able to dodge. Take half damage if successful.
- Advantage on Perception checks.
- You are able to fly during the duration of your rage.
- Elk
- Increase movement speed to next tier.
- Advantage on Athletics checks.
- Headbutt as a bonus attack which will prone the enemy.
- Tiger
- Increase damage.
- Advantage in Acrobatics checks.
- Increase your attack range by jumping to the target.
- Wolf
- Allies have advantage on attack rolls within your range..
- Advantage in Stealth checks.
- Howl to give allies +2 attack bonus.
- Bear
- Ancestral Guardian - Draw power from ancestors.