Go Dungeons Class Bard

Bard Primary

 * Learn  Primary Bard Spells 
 * You have advantage on Performance checks
 * Bardic Inspiration - You are able to inspire your allies with what they do
 * You give an inspirational dice (d10) to someone of your choosing
 * You have an inspiration dice equal to your CHA modifier
 * The dice needs to be used within a short period
 * You gain an inspiration dice back when someone spends it
 * Song of Rest - During rests, you can start a performance and roll for Performance
 * Short rest
 * If success, everyone heals for an extra 1d12 + your CHA modifier
 * If fail, everyone just heals an extra hit dice roll
 * Long rest
 * If success, everyone gains an extra temporary HP equal to 1d12 + your CHA modifier and 2 temporary Spell Slots
 * If fail, you gain a temporary HP equal to your hit dice roll

Bard Secondary
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 * Level  Secondary Bard Spells 
 * Jack of all Trades - Gain an extra +1 to all your Skill modifier
 * Battle Song - During combat, you are able so sing a song for turns equal to your CHA modifier
 * All allies that can hear gain an extra 2 AC
 * All enemies that can hear looses 2 AC
 * Song of Prophecy - By spending 8 Spell Slots, you are able to turn your song into reality
 * You can just sing the song and GM will determine how realistic it can happen based on the circumstances