Go Dungeons Class Rogue

Rogue Primary

 * Stealth - You have advantage in Stealth Checks
 * Steady Eye - Advantage on Perception Checks
 * Sneak Attack - If you attack an target who doesn't notice you, add an additional damage dice on your first attack.
 * Uncanny Dodge - If you can see that you are being attacked, you can dodge to half the damage. (DEX check. must be higher than enemy's attack roll)

Rogue Secondary
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 * Evasion - If you are being attacked before your turn in a round, you can evade any attacks with no damage. (DEX check. must be higher than enemy's attack roll)
 * Archetype - You are able to chose one archetype to define you as a Rogue.
 * Arcane Trickster - You combine your stealth and agility with magic.
 * You learn  Rogue Spells 
 * You are able to disguise yourself and lie very well. Gain advantage on Deception checks.
 * Spell Thief - You are able to steal someone's spell.
 * The owner of the spell cannot use the spell stolen while you have it (Lasts for a few hours).
 * Can only cast once and need a long rest to gain back.
 * Assassin - You hone your stealth skills to utilize in quick killing.
 * Your very first attack in combat is a critical hit, if no one has seen you yet.
 * You can read body language very well. Gain advantage on Insight checks
 * Death Strike - Sneak Attack bonus damage applies to all of your attacks
 * Shadow Step - You are able to teleport to any shadow present within range.
 * You roll a stealth check after performing the skill
 * If successful, you can Shadow Step again (up to 3 times)
 * Blade Dancer - You focus in the art of blades to take down opponents
 * Gain advantage on Initiative rolls and Acrobatics check
 * You can use Evasion anytime and you are able to counter attack (1 attack)
 * Extra Attack - You gain an extra attack.
 * You can select a different target or hold it to use another time during the round.
 * If unused until next turn, you lose the extra attack.
 * Bonus Attack - If you are successful in all your attack rolls, you gain another attack.
 * Blade Master - If you fail an attack roll, you can roll again with advantage.
 * Can only use with 1 attack.
 * Can't use in consecutive rounds.
 * Thief - You use your stealth skills to collect and/or "borrow" something you may desire
 * Gambler - Gain advantage on Sleight of Hands and Luck check.
 * Know-it-all - As a thief, you know a lot of things. Gain advantage on Investigation checks on items.
 * Super Reflex - You can take 2 turns during the first round of any combat.
 * First turn - Your Initiative roll order
 * Second turn - You go last, before a new round begins
 * If first, you can choose to go second last or roll again
 * If last, roll Initiative again